
Hey, I'm Romain — a gameplay & systems programmer working in Unity and C#, based in Toulouse.
I like games that feel good to touch: tight controls, honest feedback, small systems that click into place. Most of what I build starts at a game jam — a strange premise, 48 hours, and just enough sleep to ship. Thermostat 8, my most recent one, has you keeping a mining cave alive by feeding its furnace before the heat runs out.
I usually build these with a small crew of friends (you'll spot a few of our other games under PhobosRandom) — I handle gameplay programming and UI, and I'm the one who insists the furnace needs a proper heartbeat animation.
Jams are where I test ideas fast: scope small, ship complete, iterate for real. It's also just the most fun way I've found to make things.